Zombie Forager
This probably the final build of my game unless there are any significant problems. Please enjoy!
As long as you can see the health bars at the top left and the first five inventory buttons on the right (arrows to shroom-torch) you can play this game. If you cannot, try zooming in your browser to approximately 200% and then clicking the full screen button.
The following is also described in the tutorial level, play that and come back here if you think you missed or forgot something.
Controls
- use wasd to move
- pick up items or take damage from zombies by walking into them
- use food items or place shroom torches by clicking on them in the inventory on the right
- use arrows by holding down space and releasing when green meter is full
Gameplay Loop
- During the day, move up (w) toward the forest, and collect as many resources and kill as many zombies as you can in the time limit.
- At night, head back to your house (white arrow indicates direction) and defend it from zombies with the resources you collected - zombies will ignore you and go straight for the house or a shroom torch if the torch is closer - if the zombies touch the house they will damage it.
- Every day the game will become more difficult. Zombies will be more dangerous and numerous. Resources will be more scarce. The days will be shorter and the nights will be longer. Survive as many days as you can, 5 days is a good score.
References/Credits:
Main character animation commissioned from
Harry Sussams, Character Design, 2022, Digital Pixel Art Animations, United Kingdom, https://www.harrysussams.com/pixel-art
Font used throughout the game is called Electronic Highway Sign downloaded for free online:
Ash Pikachu Font, Electronic Highway Sign, 2011, Digital Font, N/A, https://www.dafont.com/electronic-highway-sign.font
Additional Features Beyond Base Game:
- Original Background Art
- Some UI Art
- Original Music
- Original Sound Effects
- Basic Enemy AI
- Next Level Screen with Completed Level Number and High Score
- Game Over Screen with Main Menu button and Replay Button
- A tutorial level (instead of help screen)
- Unsure whether increasing difficulty of random generation in each level counts as “multiple levels” in this context
Status | In development |
Platforms | HTML5 |
Author | Soos92s |
Genre | Survival |
Tags | 2D, bow-and-arrow, foraging, Pixel Art, Short, Zombies |
Development log
- Documentation - Post-MortemOct 14, 2022
- Devlog 5 - Music, Sound Effects, UIOct 12, 2022
- Devlog 4 - Art and AnimationsOct 12, 2022
- Third Devlog - EnemiesOct 01, 2022
- Second Devlog - Level BlockingSep 22, 2022
- First DevlogSep 13, 2022
- Game ConceptAug 25, 2022
Leave a comment
Log in with itch.io to leave a comment.